Psyware Games
We ship games. We set up the pipeline other studios ship with.
Three titles coming soon on PC. For a small-to-mid team already in production, we install the Maya–Substance–Unreal pipeline we use, stay on for support, and change it when the project needs a different handoff.
Our Games
Play the worlds. One list for every title.
Harrison's Garden, Stellar Frontier, and Mystic Ninja. All coming soon. One player list — stills, trailers, the Mystic Ninja demo, Steam when the pages exist.
Our Services
We set up the pipeline. Then we stay.
Tech Art for studios in production. AI translation software we customize to your formats. Custom software when the leak is in the work itself. Support after the install, not a zip you are left to own alone.
Titles
Three games. Coming soon on PC.
For studios
Three doors into the studio
Tech Art
Maya, Substance, Unreal — one project config.
For teams that feel DCC-to-engine drag and do not have a tools department.
Translation
AI translation software. Built for game text. Shaped to your studio.
Not a staffed translation desk. You get the stack; we customize exporters, languages, and the review loop.
Custom solutions
Most companies have a performance leak.
A workplace RPG on the real workflow — plus the ops software around it.
How we work with a studio
We install the project config. We train the team. We stay on for support. We change modules when the production does.
Talk to us at info@psywaregames.com, or join the studio list for outbound notes — not a reply today.
Tell us where it sticks